EBITDC
Hunter and the village resident beneath a ruined arch and golden oak

Independent game studio

EBITDC

Every Boundary Is Temporary Development Company.

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Our approach

The game begins
away from the screen.

A walk around the block. A set you almost skipped. We build worlds where the things you do in real life become part of the story.

A traveler and her Shiba pause on a village bridge

Start with the time you have.

Some days you go a little farther. Other days you take the familiar route. Both belong in your world.

Time, collected

A short walk
still counts.

Some days you take the short way home. A record lets you see those small outings together.

Three walks · an example
82030minutes so far
A hunter lands on rain-dark stone as blue light spreads across it

See how far you’ve come.

A single session is easy to forget. Record it, come back, and watch your character carry the story of those days forward.

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Growth you can see

Wear your
progress.

When training earns a new rank, your character changes with it. Look back and the earlier version is still part of your story.

The Huntress wearing her blue Rank A training outfit
  1. E
  2. D
  3. C
  4. B
  5. A
  6. S

Every Boundary Is Temporary

A world built from
what you do.

Sometimes progress changes how your character looks. Sometimes it buys the first piece of a world you’re building.

Something to build

Put your rewards to work.

In Bloom, a day’s work can pay for the first market table in your clearing.

6 daily jobs
60 acorns earned
40 for your market table
Hiro

Where will you go next?

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Coming soon